5 Ways the Metaverse Is Imitating and Improving Reality | by The Capital | The Capital | Mar, 2022


“Disclaimer: The Capital has received payment in exchange for writing this article”

In late 2021, Coinbase and Adidas partnered as the latter planned to join the Metaverse. Adidas purchased a piece of land in the Metaverse. It was not already clear what Adidas wanted to sell. However, Adidas wished to explore the benefits connected to the Metaverse.

Adidas is just one of the many non-crypto companies to join the Metaverse. Other companies like Nvidia, Microsoft, Facebook, Apple, and Amazon expressed similar interests before. The companies’ interest and adoption is proof that the Metaverse is already influencing reality.

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But, it’s true to say that the metaverse is imitating and improving reality. But how? This guide explores five real-life activities that the Metaverse is already replicating and improving.

Between early 2020 and 2021, the relevance of virtual concerts became very clear. When lockdowns were imposed in many countries, artists had to find ways to make a living. DJs, Musicians, comedians, and dancers turned to stream sites like youtube and Twitch. Using live-streaming sites, artists entertained their fans. However, one thing lacked in the concerts, a sense of reality. Now came virtual metaverse concerts.

Introducing virtual concerts in the Metaverse is undoubtedly one way to imitate and improve reality. Today, some upcoming and old metaverse projects offer virtual concert options. In normal concerts, celebrities would perform while a large crowd of fans is around them. The noise, hype, and dance all made concerts a fun interaction.

In the Metaverse, virtual concerts have a sense of reality. Since they use VR and other advanced technologies, you can feel the human touch. In fact, in virtual metaverse concerts, the fans can sense their environment. In such virtual shows, artists can make more income while entertaining fans.

The gaming world is benefiting from the introduction of the Metaverse. In fact, by now, it’s true to say that the Metaverse revolutionized gaming. Before the Metaverse and blockchain, gamers were playing for fun. Many pro-gamers used streaming sites to interact live with others while gaming. On such stream sites, fans can donate funds.

But, blockchain and the Metaverse introduced something better. Metaverse games are each situated in their worlds. Gamers can create avatars of themselves in the Metaverse to improve the gaming experience. Technically, a gamer with AR, VR, and required IOT devices can feel the real environment in the game.

In the Metaverse, gamers collect in-game assets in the form of NFTs. Of course, NFTs are tradable in the marketplaces. Moreover, in gaming, the players receive rewards based on their wins. These rewards come in the form of collectibles or even tokens. Gamers can exchange all those rewards for fiat. Hence, the Metaverse is revolutionizing gaming and gambling by offering incomes.

During the pandemic period, people couldn’t meet and enjoy a drink in most of the world. Gamblers would stay home and use some online gambling sites.

But the Metaverse has been revolutionizing such places of fans as bars and casinos. Think about virtual Casinos. Las Vegas is the most popular Casino city. Most people globally would want to visit Vegas for the casinos. However, not everyone can get to Vegas.

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The Metaverse makes it possible to experience Vegas without being in Vegas. Some platforms offer gambling options on the Metaverse with the Vegas experience. Virtual casinos on the Metaverse have already generated millions in the past. Hence, gamblers worldwide can get a taste of Vegas using the Metaverse.

The Metaverse also brought the idea of virtual metaverse bars and clubs. People can order beer, sit down and enjoy interactions online. The main downside is that you do not magically get beer on your hands after ordering. But, you get to enjoy virtual interactions.

It’s a general consensus that the education industry needs fast changes to accommodate everyone. Stakeholders in the education sector have been trying to create tech to streamline learning. Metaverse is one of the technologies explored for revolutionizing education.

Unlike many industries, education is hard to imitate using the Metaverse. Education involves much more than teaching. It involves modeling young minds for the future. Platforms like zoom can give options for remote studies. But, education requires top-class human interaction between the instructors and students.

However, the Metaverse can help streamline remote studies for every student. Metaverse AR and VR tools can make online studies feel more human. Metaverse can accommodate people with visual, hearing, and other impairments. By combining technologies, the Metaverse will streamline learning for everyone.

Companies and businesses can benefit from the Metaverse. During the pandemic lockdown periods, companies had to invent new ways of working. Many companies switched to Zoom and other video conferencing tools for meetings. People chose to work from home. Some companies send work to their employees online.

Metaverse virtual reality networks can help offer HD video conferencing tools. In most cases, these video tools can interact with VR headsets to make things more real. It’s easier to achieve team-building objectives with the Metaverse than with video conferencing apps. The Metaverse offers a real sense of human touch, thus strengthening human interactions.

Pax.world, a new metaverse project, offers similar advantages to its users. It combines advanced video and audio tech to help you interact. Companies can create headquarters, team-building exercises, and work meetings, all on this Metaverse. Interestingly, because of the services offered, pax.world has also won the AIBC Summit Metaverse of the year award.

During the 2020–2021 lockdown, the Metaverse gained fast adoption in different sectors. First, it provided an alternative for artists to host virtual concerts and generate funds. Additionally, gamers can now play and earn in the Metaverse.

Virtual casinos and metaverse bars were created to provide an alternative online joint where people can interact, talk, and gamble.

The Metaverse also allows people to start education and working institutions online. Companies and schools can set headquarters, interact, assign jobs and hold meetings within the Metaverse. Using virtual education and businesses, people can work and study remotely. While the Metaverse has not yet fully replaced reality in those sectors, it has duplicated it with slightly better results.




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