Web3 gaming studio Illuvium has extended its operating runway by more than 12 months following six months of cost reductions and an additional wage reduction, according to co-founder and CEO Kieran Warwick.
Speaking on Aug. 21, Warwick stated that the studio's workforce is now almost entirely focused on developing its main massively multiplayer online game, with most team members having spent over three years at the company. However, the studio did not disclose its current cash balance or exact monthly burn.
Illuvium previously reported a monthly burn of about $900,000 in December 2024 after administrators stopped taking salaries and overall wages were cut by $85,000. While the studio stated at the time that it expected to seek additional capital around March 2025, Warwick did not clarify whether new financing contributed to the latest runway calculation.
Official council minutes from February indicate the studio reduced the scope of its MMO and targeted a December 2026 launch. The scaled-down development plan emphasizes reusing existing assets, procedural dungeons, and boss encounters, while deferring player-versus-player features and additional combat polish until after launch.
Alongside the MMO, Illuvium plans to release several smaller products in 2026, including a final Celebrations collection for Beyond Set 1, Beyond Chaos, Primal Tactica, and Loadout. An outside studio is developing Primal Tactica under an Illuvium intellectual-property license and is scheduled to showcase the game at Steam Next Fest in October, with most revenue directed back to Illuvium. Additionally, Loadout will distribute tokens to the Illuvium staking contract to encourage ILV and ILV-ETH staking, though a launch date has not yet been announced.

